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Welcome to Tales of Terror

Showing posts with label editorials. Show all posts
Showing posts with label editorials. Show all posts

Saturday, 13 April 2019

Introduction to Tales of Terror 1996

An Apology

The constant demands of inventive investigators can strain even experienced Keepers to breaking point. Strange avenues of research, odd characters to follow, distractions and red herrings; investigators are always going where no Keeper ever expected them to. It's no surprise to see harassed Keepers plundering published scenarios, hunting for ideas and titbits to be cannibalised and converted.

Tales of Terror was created to fill this niche; a showcase of ideas, thoughts and flashes of inspiration - ready for use. Each Tale is a scenario idea stripped clean of dead meat, rotting statistics and wretched prose.

Well, that was the original idea. That was (I think) going through my head seven years ago, when I edited the first Tales of Terror collection. That was a long time ago and I vowed never to do another.

But the monster will not die. Tales of Terror currently lives on in the pages of The Unspeakable Oath and has now spawned a second edition, the book you are reading.

While I am not sure if Tales of Terror succeeds in its original brief, it has produced an interesting effect. While many scenarios (and this is especially true of campaigns) are Earth-shattering romps of cosmic significance, most Tales tend to be quite the opposite, concentrating on the personal horror and quieter weirdness encountered by our poor heroes.

If scenarios are analogous to horror novels (and campaigns to multi-book epics), that makes the humble Tale of Terror a short story. And while I enjoy horror novels, it has always been short stories that send shivers down my spine. Hopefully, when you drop these Tales on your poor unsuspecting players, they will feel equally unsettled.

Above all, this collection is yours to do what you will. Adapt them, twist them, steal them. But most of all, please use them.

Steve Hatherley

(This is the introduction to the 1996 Tales of Terror collection.) 

Saturday, 8 July 2017

Introduction to Tales of Terror 1990

During the course of a Call of Cthulhu campaign the constant demands of inventive Investigators can prove to be quite a strain on the poor Keeper. A booklet crammed full of easily adaptable ideas can be invaluable.

Tales of Terror was conceived with this in mind. The 'Tales' can be quickly and easily dropped into any game. While preliminary investigations are being conducted the Keeper has time to decide which (if any) of the three possibilities apply. Further details can be created by the Keeper as required.

Many scenarios for Call of Cthulhu are too big. Great Old Ones, R'lyeh, Outer Gods, and monsters the size of mountains all threatening civilization as we know it. In the midst of these major conflicts there should be smaller struggles. A nest of vampires, a haunted house, an unexpected death. Tales of Terror is brimming with these low key investigations that put saving the world into perspective.

Tales of Terror is also a source of red herrings and associated leads. On the trail of Deep Ones? (Or Lloigor? Or sinister orientals? Or vampires?) There are Tales here with the potential to confuse, illuminate and terrify.

Ultimately, Tales of Terror is a booklet of ideas. The situations here each have the potential of being expanded into a full blown adventure. A scenario is often the development of one or two isolated ideas. A vision, spark, or something. Tales of Terror consists of these ideas distilled out from the descriptive text.

Use it as you will.

(This is the introduction to the original 1990 edition of Tales of Terror.)

Sunday, 7 February 2016

Welcome to Tales of Terror

When I read roleplaying game scenarios, I am usually stripping them for ideas, hunting for the flashes of inspiration behind them. And because I have seen other GMs and Keepers treat scenarios similarly, I wondered if there was a market for a collection of short ideas that would be used rather than ignored or stripped down for spare parts.
Cover of Tales of Terror
Tales of Terror - the first edition

And so Tales of Terror was born, a showcase of ideas, thoughts and flashes of inspiration - ready for use. Each Tale is a scenario idea stripped clean of dead meat, rotting statistics and wretched prose.

The original collection, a badly-edited mess of assorted ideas for Call of Cthulhu, was mostly the work of myself and Garrie Hall. It was fun, it almost got us into trouble with Chaosium, it eventually sold out and I vowed never to do another.

Yet the monster will not die.

Cover of Tales of Terror #2
Tales of Terror #2
Tales of Terror lived on in the pages of the erratically-published The Unspeakable Oath, and two collections were published by Pagan Publishing.

Then there were the websites, which I curated for a while. The last one stagnated for years, but I have decided to revisit it with this blog.

The original Tales of Terror books were specifically written for Call of Cthulhu, most of them are now completely systemless.

While I am not sure if Tales of Terror succeeds in its original brief (whatever that was) it produced an interesting effect.

While many scenarios (and this is especially true of campaigns) are Earth-shattering romps of cosmic significance, most Tales tend to be quite the opposite, concentrating on the personal horror and quieter weirdness encountered by our poor heroes.

Cover of Tales of Terror #3
Tales of Terror #3
If scenarios can be compared to horror novels (and campaigns to trilogies), that makes the humble Tale of Terror a short story. And while I've enjoyed horror novels, it has always been short stories that send shivers down my spine. Hopefully, when you drop these Tales on your poor unsuspecting players, they will feel equally unsettled.

Above all, this collection is yours to do what you will. Adapt them, twist them, steal them. But most of all, please use them.

Steve Hatherley