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Showing posts with label fae. Show all posts
Showing posts with label fae. Show all posts

Wednesday, 30 November 2022

The Eve of Oov

The mentally unstable in town are claiming that a great disaster is forthcoming. Some of these reports involve references to “darkness” or “day becoming night” or “night everlasting”.

Then, one day the sunrise simply doesn’t come. No one can provide an explanation. The common threads amidst the inevitable chaos are the sightings of a menacing figure in black tattered robes, the presence of a variety of strange creatures attacking people in most despicable ways, and their general avoidance of children.

The figure in black robes calls himself Oov.

Possibilities

1 The “strange creatures” attacking people are in fact, the Dark Fae (evil faeries). Oov is their leader, a particularly powerful and wicked Dark Faerie who brought them here to change the local balance between good and evil. They avoid children because of their “innocence”, which causes them excruciating pain. Night goes on until they are stopped and they can only be stopped by a certain spell that exists in the recent dreams of the local children.

2 Oov and the strange creatures are fugitives from the Dreamlands who are trying to break into the waking world. Victims in the dream don’t wake up in the waking world and so become hosts for the fugitives to “wake up in”. They can only be stopped by realizing the dream state and waking up the entire town.

3 There was an eclipse and much like full moon “lunatics” Oov and these monsters are nothing more than crazy people gone wild.

© Jim Sliney Jr

Saturday, 1 April 2017

Black Anna's Bower

This is not the first spate of disappearances in the area. A similar series is recorded in the Parish Records for 1760 when five children disappeared from forest dwellings in an area known as Black Annis Bower Close where the Lord Mayor's celebrations took place each Easter.

Black Annis Bower Close, where Leicester forest once bordered the old city along the Dane Hills, is now covered by the Dane Hill Estate but there are no records of this.

Black Annis is another name for the Celtic earth goddess Danu, wife of the sky god Ludd. She dwelt in a round cave about ten to twelve feet across and five feet high. Known as Black Anna’s Bower, she is said to have dug it out of the sandstone Dane Hills with her own fingernails.

There Black Anna waited in the branches of an old oak growing over the mouth of the cave waiting for children to come past. She would then scratch them to death and drink their blood, hanging their skins out to dry.

Possibilities

1 Black Anna’s Bower is an entrance to subterranean caverns inhabited by the descendants of the ancient Druids. They once used the cave for their sacrifices to Danu, and tended to the Children of Danu – Dark Young of Shub-Niggurath.

They normally sacrifice their own young while saving a breeding stock of their hardiest children but, occasionally, run short of sacrifices. They are then forced to risk their secrecy and raid the surface world through Black Anna’s Bower which is hidden in the Dane Hill Estate rubbish dump.

2 Black Anna’s Bower is located directly under 17 Shakespeare Drive, the home of Stephen Johnson. Since moving in he has been possessed by a malign dryad trapped in the Bower since the tree over the cave was cut down. It has grown weak and forces Johnson to sacrifice children so that it can leave the cave for a new oak in the field beyond the estate. If it is not stopped children will regularly go missing, and their skins found hanging in the branches of the oak.

3 The Bower is a gateway to the land of the faerie, renowned in legend for stealing human infants for their own. Only the innocent are allowed there, those that have not been corrupted by the adult world of humans. All three children were maltreated by their parents and have been granted sanctuary by the faeries. The Bower is guarded by Black Anna against the evils of the outside world.

© Garrie Hall

Saturday, 26 November 2016

Enchanted Wood

Just outside Tunbridge Wells in Kent there is a small wood known just as The Wood by locals. The Wood can be found between Tunbridge Wells and one of the surrounding villages; many people pass by, but few stop.

There are several strange stories associated with The Wood - tales of strange beasts and stranger people living there. Sometimes the animals escape and are seen by locals.

None of the locals dare enter The Wood and only talk of it in hushed voices around frothy pints in the local public houses. It is regarded with some suspicion, as are those that seem interested in it. Nothing good ever came out of The Wood.

The Wood barely appears on any map and can be walked around in three hours or so. However, attempts to explore The Wood are usually frustrated, and the curious usually find themselves at the edge again without having penetrated very far.

From a nearby hill, several tantalising views can be seen. Somewhere in The Wood there is a clearing with a tower in the centre. However, reaching the tower is almost impossible as The Wood jealously guards its secrets.

There are several nearby farms and some of these have witnessed some of the things that came out of The Wood. When they hear the strange growlings and snortings they simply close their windows and wait. Eventually the beasts always return to their home in The Wood.

People have also been sighted coming from The Wood, although their manner of speech is always strange and their clothes even stranger.

Occasionally an ‘Outsider’ will move into a nearby farm and take an unusual amount of interest in The Wood. Such people are avoided by locals, considered troublemakers. The Wood is ancient, proud and should be left undisturbed. Stories of ‘Outsiders’ vanishing into The Wood never to return are quite common.

Possibilities

1 The Wood is a gateway to the Dreamlands. It is where the two realities intersect and travellers can cross. However, the gateway is protected and only the very determined can make their way through. Travel is possible in both directions, and the sightings of people and beasts are those that have stumbled through from the Dreamlands.

2 The Wood is haunted by a ghost of a woodsman who lost his girl. She is buried at the tower and he guards her grave jealously. He will try to prevent anyone from reaching her grave, and has strength enough to form long dead beasts from sticks and stones to frighten the curious. His last resort is his unparalleled skill with bow and arrow.

3 This is one of several special places. Dragons, unicorns, elves and the like all live in The Wood protected from outside interference by powerful magics.

© Steve Hatherley

Thursday, 4 August 2016

Gargoyle's Watch

Every old building has its custodian, often a caretaker, who watches over it. They take care of their ward, undertaking repairs and maintenance and ensuring that the building doesn’t fall into ruin. Custodians know their charges like the backs of their hands.

And old buildings have gargoyles. Often grotesque, always ornamental, gargoyles are everywhere. Custodians can tell you all about the gargoyles - who they are, what they represent, why they are there.

But there’s something the custodians of these old buildings rarely admit to themselves, let alone to other people: sometimes the gargoyles change...

Possibilities

1 When John Dee, the queen’s astrologer, formed the Royal Council of Magii, he did so because he was worried. London was changing. He could sense forces gathering: sidhe, Templars, witchfinders, and others. There was a power struggle looming, and Dee formed the Royal Council of Magii to advise the crown as to the best response.

One of the first commands the council was given was to provide more information. More knowledge. So the Council began to develop a network of eyes and ears.

One small part of that network was known as the ‘stone maiden’, an upright coffin-sized device that, when used correctly, allowed anyone inside it to ‘inhabit’ any gargoyle within a radius of about five miles. The subject’s face would replace the gargoyle, and they would be able to watch and listen.

The ‘stone maiden’ is still in use by the Royal Council, and they are still watching as the forces are still gathering and the true power struggle has yet to begin.

2 The ‘devil’s stone chisel’ is the name given to a stonemason’s chisel found in an unmarked grave uncovered in Wapping in 1782. According to eyewitnesses, the body in the grave was horned and hoofed, and the chisel was clutched in its withered hands. The body and the chisel were quickly removed from the site.

Nobody knows what became of the body, but in 1892 the chisel was used in a series of brutal murders committed by Thaddeus Shrike. Although only three bodies were found (each of them ritually mutilated using a chisel-like implement), Shrike claimed to have killed ten people across London using the ‘devil’s stone chisel,’ which he claimed contained dark magics.

Shrike’s victims, killed by a powerful magic item wielded by a madman, are now restless spirits, their terrified features appearing intermittently as gargoyles.

The chisel itself was never found.

3 Chittern are solid, stonelike creatures of the fae Wildwood. They are ambush predators, waiting patiently for their prey.

Their favoured prey are fae younglings, who are cast into the Wildwood by their unfeeling fae parents. Most fae younglings never survive their first year, eaten by chittern or worse. Those who survive are tough, careful and resilient.

Some fae younglings even make their way out of the Wildwood, crossing where the boundaries are weak. In London, those places include the untidy corners of parks and gardens.

And where the fae younglings go, so chittern have been known to follow. Chittern are drawn to old buildings, with their ornate stonework and decorative gargoyles. They are ideal places to wait in ambush...

© Steve Hatherley