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Saturday, 24 December 2016

The Writing on the Wall

The symbols and half-letters scrawled messily on the wall are not from any recognisable language. They look like the drunken attempts of a lone vandal, and are not particularly remarkable. Except for one thing: they appear elsewhere. On lorries and trains, schools and churches. In the country, in town. On sheds and walls, windows and signs. Usually in paint, and once or twice in blood.



Possibilities

1 Each instance of the symbols is accompanied by a body. The cause of death is unknown – other than being dead, the victim is otherwise healthy.

The victims have been possessed by body thieves, spectral haunters who take control of their victims and discards them when they become bored. Possession is fatal to the victim, but in their last moments the victims leave clues to their tormentor. Unfortunately, the clues are written in the symbol language of the haunter and are not easy to decode.

2 The symbols are written by the Royal Order of the Third Man, a secretive society originally founded by Queen Victoria. The Order is dedicated to opposing the forces controlled by an entity it knows as the Bone Swallower. The Order’s oracles have recently foretold that the Bone Swallower will emerge at specific co-ordinates. The Order is using the symbols to weaken the Bone Swallower: the symbols face the appointed location, and are arranged at various distances from it. They can be marked on a map, and the co-ordinates determined.

Some symbols are decoys (including those on vehicles) to hide the Order’s intent. To most onlookers, the decoys look no different, but a practiced eye or ‘sensitive’ can tell one from another.

Some in the Order have concerns, however. They suspect that the Order has been infiltrated, and that the symbols, far from weakening the Bone Swallower, are instead bringing it into being.

3 The symbols (written by sleepwalkers) originate from a long-forgotten language. Eventually they are translated to form one word. ‘Rejoice.’ What does it mean? Is it a sign from God?

Then, a second word: ‘for.’ Then ‘He,’ followed by ‘is’ and ‘coming.’

‘Rejoice for He is coming.’ But who?

© Steve Hatherley

Wednesday, 21 December 2016

Dreamfire

Abruptly she awakes. Something is burning, there is smoke in the air. The house is on fire!

Opening the bedroom door reveals and angry orange hell. The fire rages fiercely in the hall, the walls and floors are blazing and impassable.

With flames licking at the door, there appears to be only one way out of the house: through the bedroom window. Outside, the street it quiet, nobody has yet noticed that the house is burning merrily. There is nothing to climb down that is not already burning. The only option is to jump.

She leaps out, towards a cold, hard safety. Landing is a sudden shock, a searing pain, and unconsciousness.

Possibilities

1 She wakes up in hospital. There she is recovering from injuries sustained from having leapt from her bedroom window. Returning to the house, it is untouched.

The nightmare is the work of a protective spell in a forbidden book she is translating. Into one of the pages the author has worked a fiendish spell to prey on the fears of those who should not be reading the book.

Each time anyone studies that book, there is a chance that he will glance at that page, so triggering the spell. Next time anyone takes a flying leap from their bedroom window they might not be so lucky: they might be on the twentieth floor.

2 She ‘wakes’ to find himself in the Dreamlands. She has been summoned, ripped out of normal slumber to appear in the Dreamlands. Whether friendly allies or dangerous enemies have summoned the investigator is not yet known.

In the waking world, she appears to have fallen into a coma having leapt from her bedroom window for no apparent reason. She also has a broken ankle and is currently in hospital.

3 She sits bolt upright in bed. It is night, the bed covers are twisted and drenched in sweat. It was only a dream.

© Steve Hatherley

Saturday, 17 December 2016

Homunculi

It’s a finely crafted chest made of walnut, but of a slightly mean character with four rows of six drawers. The drawers are 1.5 inches square and 3 inches deep and each contains a small clay figure: homunculi, 24 of them.

Possibilities

1 The chest is an Advent calendar, a ghoulish present by a Dr Rant to his sister, for his nieces. The homunculi themselves are carved to look like little people, sleeping in their drawers. Dr Rant promised that his sister would never have to suffer vermin if she accepted his present. Dr Rant’s sister disliked the macabre advent calendar and hid it their roof space, where it was forgotten

Time passed, and the house changed hands, several times. The house developed a peculiar reputation: pets never thrived and would disappear, or grow ill, or die prematurely.

When the roof space was eventually opened as part of building work for an extension, the Advent calendar was found, in perfect condition. Around the chest were hundreds of tiny bones from rats, mice and pigeons

2 The homunculi are crudely fashioned, and made of a mixture of clay, dung and blood: they are golems.

The interior of the chest, behind the drawers, contains a piece of parchment covered in writing. The writing is Latin, and when translated describes instructions for controlling the golems. The golems’ orders must be written inside a pentagram in which one or more golems are placed. A splash of blood and a short incantation complete the instruction.

Once activated, the golems carry out the instruction to the letter – and become inactive the moment they complete their task.

3 Each of the homunculi are extraordinarily detailed, and uncomfortably lifelike. Each one is unique, and dressed in fine robes suitable for 17th century nobleman and women. They appear to be representations of real individuals. Most of them are broken, however, with their heads severed as if by a chisel or knife.

Each homunculus has an eyelet in the top of its head, so that with a length of yarn or thread they can be suspended as if in a grotesque mobile. Four of the homunculi even have ancient thread still attached.

If any of the remaining intact homunculi are suspended, then they swing and spin before settling down into a very specific direction. Every time they are moved, they again swing and spin, before returning to that same direction. It’s always the same direction, as if they are pointing towards something.

The homunculi were commissioned by Mr Gideon Stem, an occultist. The figures represent powerful supernatural individuals. The homunculi, magically tied to the individuals, always turned to face them, and Mr Stem used this property effectively. He tracked and destroyed many of the individuals before removing their heads. He did not finish his task before his enemies caught up with him.

© Steve Hatherley

Saturday, 3 December 2016

Unnatural Behaviour

It's nothing unusual at first. After all, everyone thinks they see movement from the corner of their eye, don't they? Although it doesn't usually happen quite so often. And, on reflection, it's always around the investigator's house, inside and out. Never further afield. Odd.

Then there are the birds. Lots of them - an unusually large number. Drawn by the beetles.

In fact, there do seem to be rather a lot of beetles. Always a common sight, they now seem to be everywhere, scampering in the yard and around the house. They hide behind jars, on shelves and in cupboards.

They get bolder. The investigator gets the feeling he is being watched - but there is nobody around. Nobody and nothing - except for one of the beetles. A big one, nearly an inch from antenna to tail, sitting on the windowsill. Motionless until the investigator moves - and then it turns to track his movements.

Pest control, doesn't work. Chemicals and pesticides leave hundreds of crispy little corpses, but there are always more.

A bird's painful screeches draws the investigator's attention. The bird, a thrush, flaps painfully in the yard. It seems to be covered in berries, or beads - or beetles, attacking en masse! Eventually the bird stops flapping, and the beetles swarm over the corpse in triumph.

Then the neighbour's dog goes missing . . .

Possibilities

1 It is not only their behaviour that has been altered. Many of the beetles are mutants. Most look perfectly normal, but a few are bloated and corpulent. Some even have seven legs.

Closer inspection shows that not only are the beetles mutated. Other insects look similarly affected - as is simple plant life and, eventually, birds and small mammals. Everything becomes more aggressive, more belligerent.

The mutation is caused by a massive build-up of underground toxins from a nearby government facility. Waste from dubious processes is dumped into fissures in the ground, away from environmentalists' eyes. Over a period of time, people fall ill and even die. Random acts of violence soar, from slavering dogs savaging young children to freeway slayings over minor traffic misdemeanours.

As things get worse, the facility keeps on pumping chemicals into the ground . . .

2 Poorly conducted investigations leave loose ends untied - and those loose ends are rarely pleased.

A sorcerer, warlock or witch has been overlooked in a recent case and is now taking revenge on the investigator. The investigator has been cursed with a plague of beetles, and before long he is suffering from rashes and bites - beetle bites.

Eventually, if no way is found to lift the curse, the beetles attack. Millions of beetles swarm over the investigator and smother him. They fill his mouth, crawl in his ears, his nose. He suffocates painfully under the foul black sea.

By morning, the beetles are gone.

3 The beetles have formed a hive-mind consciousness. This rough collective intelligence is the precursor to the great beetle race that the Great Race of Yith will eventually inhabit, millions of years in the future. But its origin starts here, and now.

The beetle consciousness, in this formative state and a long way from intelligence, is groping blindly, unable to make sense of much what it experiences. It learns slowly, but reacts to anything it perceives as a threat.

The Great Race is naturally very interested in the emergence of the beetle intelligence. Agents are in the area, watching from a distance. It is imperative that the organism survives. If the investigator moves against the intelligence - they will act. If eliminating the investigator looks to cause more problems than is worth, the agents move the hive-mind instead. The investigator wakes to discover that two whole days are missing from his memory - and the beetles have gone . . .

© Steve Hatherley

Saturday, 26 November 2016

Enchanted Wood

Just outside Tunbridge Wells in Kent there is a small wood known just as The Wood by locals. The Wood can be found between Tunbridge Wells and one of the surrounding villages; many people pass by, but few stop.

There are several strange stories associated with The Wood - tales of strange beasts and stranger people living there. Sometimes the animals escape and are seen by locals.

None of the locals dare enter The Wood and only talk of it in hushed voices around frothy pints in the local public houses. It is regarded with some suspicion, as are those that seem interested in it. Nothing good ever came out of The Wood.

The Wood barely appears on any map and can be walked around in three hours or so. However, attempts to explore The Wood are usually frustrated, and the curious usually find themselves at the edge again without having penetrated very far.

From a nearby hill, several tantalising views can be seen. Somewhere in The Wood there is a clearing with a tower in the centre. However, reaching the tower is almost impossible as The Wood jealously guards its secrets.

There are several nearby farms and some of these have witnessed some of the things that came out of The Wood. When they hear the strange growlings and snortings they simply close their windows and wait. Eventually the beasts always return to their home in The Wood.

People have also been sighted coming from The Wood, although their manner of speech is always strange and their clothes even stranger.

Occasionally an ‘Outsider’ will move into a nearby farm and take an unusual amount of interest in The Wood. Such people are avoided by locals, considered troublemakers. The Wood is ancient, proud and should be left undisturbed. Stories of ‘Outsiders’ vanishing into The Wood never to return are quite common.

Possibilities

1 The Wood is a gateway to the Dreamlands. It is where the two realities intersect and travellers can cross. However, the gateway is protected and only the very determined can make their way through. Travel is possible in both directions, and the sightings of people and beasts are those that have stumbled through from the Dreamlands.

2 The Wood is haunted by a ghost of a woodsman who lost his girl. She is buried at the tower and he guards her grave jealously. He will try to prevent anyone from reaching her grave, and has strength enough to form long dead beasts from sticks and stones to frighten the curious. His last resort is his unparalleled skill with bow and arrow.

3 This is one of several special places. Dragons, unicorns, elves and the like all live in The Wood protected from outside interference by powerful magics.

© Steve Hatherley

Sunday, 20 November 2016

The Sinne Eater

Morton Blakelock is a tall, dark man in his early thirties. Thin to the point of being underweight, Morton dresses neatly and respectfully in black.

His business card gives his name, business and profession:

Morton Blakelock, H. Blakelock & Sons, Sinne Eaters

Sinne eaters offer a service – they consume the sins of the recently deceased. The practice was at its height in the 16th and 17th centuries, when sinne eaters would attend the funerals of the upper class. In return for a penny or two and a hearty meal provided by the bereaved, they would consume the sins of the deceased, permitting the soul to go to heaven.

Sinne eating requires a salted plate placed over the deceased’s heart. Over a period of 24 hours the salt absorbs the sins of the deceased, and at the end of the ritual the sinne eater consumes the sins by mopping the salt up with damp bread.

In modern times, there are very few sinne eaters left. However, in certain strata of Society their service is still requested.

The Blakelock’s have been sinne eaters since the 1800s. Their exclusive service come at a price.

Possibilities

1 Whether Morton actually consumes the sins of the deceased is open to debate. However, thanks to the circles he moves in, Morton knows many influential families. And he knows many of their secrets.

Morton typically attends seven or eight funerals each year. At times of such distress, inevitably guards are lowered and Morton finds himself privvy to confidential information and family secrets.

Of course, he will never reveal any of it. At least, not while his clients are so generous.

2 Morton’s older brother is now in care in Hampstead following a mental breakdown. Mental illness runs in the Blakelock family, but what Morton doesn’t realise is that the illness is caused by the act of eating sins.

The act, or ritual, of sin eating genuinely does mean that the body of the deceased passes to purgatory without sin. However, the price paid by the sinne eater is that they slowly become tainted by the sins of others, and in due course this can express itself as schizophrenia and other mental illnesses.

3 Morton is well known by certain members of London’s Metropolitan Police Service who are prepared to explore unorthodox means to solve particularly tricky crimes. It seems that Morton sometimes knows things that only the deceased would know – and has been instrumental in solving a few particularly difficult cases.

Whether the deceased’s sins are actually transferred, Morton does not know. What does transfer during the ritual, however, are some of the deceased’s memories – and Morton sometimes learns details of crimes and other aspects of the deceased’s life. He is happy to share relevant details to the authorities, provided that his reputation with his clients remains intact.

© Steve Hatherley

Saturday, 12 November 2016

The Tattoo

You don't know how long it has been there, but a friend points it out. In the small of your back, on your left side, near your kidneys. A tattoo of a jewelled spider. It is quite exquisite, quite unusual, oddly evil - and a complete mystery. How on earth did it get there?

The design is surprisingly lifelike - except that you are certain that no spider ever looked quite so malevolent. Tattooists who see it are impressed - the design has a richness of texture and colour that they have never been able to achieve.

Yet the question remains. You have never had a tattoo in your life. So where in hell did this come from?

Possibilities

1  Three weeks later and there's a second tattoo, on the sole of your foot. This time it is a reddish ball, which appears to glow eerily.

Then you begin to feel increasingly tired. You have difficulty waking in the morning, and begin to look drawn and haggard. As the weeks pass you become weaker, and fall prey to the weakest of germs. Coughs and cold cripple you; you are quite sick.

All this time, the spider tattoo never moves, never changes. The same cannot be said for the ball. It swells and grows to the size of a large coin. It becomes oddly translucent, and smaller spidery shapes can be seen inside. It is an egg sac.

Then you wake one morning feeling fresher and brighter than in ages. The sac tattoo has gone, but in its place are dozen of tiny spider tattoos, covering your skin. And three days later they are also gone - as has the larger spider, their mother. They are never seen again.

2  Over a period of time, the tattoo seems to get smaller. In fact, if you measure it, you learn that it is getting smaller. Then one night, it has gone.

Two days later, it reappears - but on a different part of your body. It is bigger, bloated. And again, over a period of several weeks it shrinks, growing smaller until once more it vanishes. Only to reappear.

This cycle is repeated over and over. Each time the tattoo returns, bloated, corpulent and somehow sated. As if it has fed from something. Or someone . . .

3  The tattoo is the mark of the spider-god. Spiders from all around come to be near their god. Your house slowly becomes infested with spiders. They are everywhere, as are their cobwebs. (There is not an insect to be seen, naturally.)

Wherever you goes, spiders are drawn to you. They climb through your clothes, hide in your hair, scamper across your skin.

They simply like being with you, near you.

© Steve Hatherley