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Monday 29 February 2016

Couch Potato

Darren Richards, aged 13, is not a happy boy. Neither is he an unhappy boy. At least, not so far as you can tell. He sits vegetatively, occasionally rocking to and fro, unresponsive to external stimuli - even his favourite TV show. His parents spoon feed him mush. "The lights are on, but nobody seems to be home," as Doctor Clarke says.

Darren was found in exactly that state, sat in front of his computer game console plugged into the wide screen TV in the family home, a little over a week ago. Prior to that he was a perfectly normal lad of his age.

Questioning the family reveals a seemingly irrelevant detail, that the computer game had malfunctioned, the screen looked "odd". If pursued it emerges that Darren was video taping his progress to enter a "game glitches" competition in a magazine. The tape shows the player's character in the game moving through a seemingly solid mountain range in the game environment into a "wrongly" coloured surreal landscape where moving images leave strangely blurred after-shadows.

Possibilities

1 The game provides an entrance into the dreamlands. If the investigators play the game and retrace Darren's route (requiring hours of frustrating practice), they are also drawn into the dreamlands, leaving their unconscious bodies behind. Getting out of the dreamlands is a little more complicated, but if they manage it, they restore Darren and themselves to normality.

A larger issue remains to be solved. Is it only Darren's copy of this game that has this potential, or will there be an epidemic of dreamboys amongst fanatical players of this new game?

2 The game's effect is caused by a combination of its addictive gameplay and hypnotically flickering lights. It has induced a form of catatonia. Darren is not the only player affected, and while medical hope remains, he may remain unresponsive for years.

3 The effect is deliberate and has the same effect on any weak minded player. After a few days, Darren starts to come out of his catatonia, and returns to normal. However, he has now been reprogrammed by the game. In response to broadcasting a further subliminal signal (teenage computer gamers always watch too much television) the affected feel a compulsion to carry out some great and terrible task.

One of the programmers at EtherTec, the game manufacturer, has been corrupted and seduced by an agent of the mythos. He has added unnecessary code to the game, and although he now swears allegiance to his new master, he has no real understanding of the additional code.

© Jon Freeman

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