The Odin Disc is a monohedron; it has only one side. It can be felt, and if moved glistens slightly – but is otherwise invisible (although the Powder of Ibn-Ghazi will make it apparent).
Compounding the problem of actually finding the disc is its size – typically no greater than a large coin. A sorcerer can spend Magic Points to enlarge the disc, which has a maximum size (for humans, anyway) of about 10 feet.
The disc is actually a portable Gate spell. Anyone standing on the disc (which needs to be of a suitable size) will be transported to whatever location they have in mind (with the usual penalties). The disc follows the (last) traveller, ready for the return trip. Unfortunately, it may be difficult to find once through the gate, as it invariably returns to its natural size.
As well as mere travel, the Odin Disc has another effect. Each time the disc is used,
Yog-Sothoth is summoned to the location that the traveller just left. Yog-Sothoth’s mood on arrival seems to be directly related to the distance travelled through the disc; the further afield the traveller journeys, the greater the number of sacrifices Yog-Sothoth helps itself to. (It should be said that a rigorous, scientific study has not been made, given the obvious limitations.)
Worse, as there is a time-lag before Yog-Sothoth appears, travellers may not realise that it is their operation of the disc that causes the Outer God’s appearance.
Possibilities
1 A cryptic reference to the disc can be found in the handwritten marginalia of a section in a mythos tome dealing with ‘The Opener of the Way’. It ambiguously states that not only the traveller can use the disc, and that the disc is ‘at hand’. The disc is bound into the cover of the book (one side is raised, the other has no apparent rise or depression), and the cover of the book must be destroyed to retrieve it. Pulling the cover to pieces activates a fire-warding spell which destroys the book and may burn the house down. Of course, the disc will be very hard to find in the cinders.
2 The investigators find a brief description of the Odin Disc and details of how to create one. The spell requires a 3” gold disc, about ten pints of fresh blood, and the sacrifice of a baby. While the investigators may not create a disc, if the spell falls into the hands of cultists they will not be so squeamish.
The spell description forgets to mention that this spell also acts to summon Yog-Sothoth.
3 The investigators return home one night to find a sorcerer (one they have encountered before) stealing their mythos-related bits-and-pieces. Realising he has been spotted, the sorcerer activates the disc and escapes; quick investigators may be able to follow him.
Meanwhile, Yog-Sothoth will be paying a visit.
© Charles Ross
Compounding the problem of actually finding the disc is its size – typically no greater than a large coin. A sorcerer can spend Magic Points to enlarge the disc, which has a maximum size (for humans, anyway) of about 10 feet.
The disc is actually a portable Gate spell. Anyone standing on the disc (which needs to be of a suitable size) will be transported to whatever location they have in mind (with the usual penalties). The disc follows the (last) traveller, ready for the return trip. Unfortunately, it may be difficult to find once through the gate, as it invariably returns to its natural size.
As well as mere travel, the Odin Disc has another effect. Each time the disc is used,
Yog-Sothoth is summoned to the location that the traveller just left. Yog-Sothoth’s mood on arrival seems to be directly related to the distance travelled through the disc; the further afield the traveller journeys, the greater the number of sacrifices Yog-Sothoth helps itself to. (It should be said that a rigorous, scientific study has not been made, given the obvious limitations.)
Worse, as there is a time-lag before Yog-Sothoth appears, travellers may not realise that it is their operation of the disc that causes the Outer God’s appearance.
Possibilities
1 A cryptic reference to the disc can be found in the handwritten marginalia of a section in a mythos tome dealing with ‘The Opener of the Way’. It ambiguously states that not only the traveller can use the disc, and that the disc is ‘at hand’. The disc is bound into the cover of the book (one side is raised, the other has no apparent rise or depression), and the cover of the book must be destroyed to retrieve it. Pulling the cover to pieces activates a fire-warding spell which destroys the book and may burn the house down. Of course, the disc will be very hard to find in the cinders.
2 The investigators find a brief description of the Odin Disc and details of how to create one. The spell requires a 3” gold disc, about ten pints of fresh blood, and the sacrifice of a baby. While the investigators may not create a disc, if the spell falls into the hands of cultists they will not be so squeamish.
The spell description forgets to mention that this spell also acts to summon Yog-Sothoth.
3 The investigators return home one night to find a sorcerer (one they have encountered before) stealing their mythos-related bits-and-pieces. Realising he has been spotted, the sorcerer activates the disc and escapes; quick investigators may be able to follow him.
Meanwhile, Yog-Sothoth will be paying a visit.
© Charles Ross
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